Confetti

A mobile app concept to make connecting with long-distance loved ones more fun and engaging

TIMELINE

2 weeks

SERVICES

Prototyping
AI-native product design
Copywriting
Branding

ROLE

Product designer
Brand designer

TOOLS

Claude
Paper
Flora AI

The problem with real-time only

Photo booths are synchronous by design - everyone joins in and presses the button at the same second. Pocket Booth copied that constraint onto mobile, so if your best friend lived in Seoul, you simply couldn't booth together.

The fix wasn't a bolted-on "remote mode." It was rethinking the model: let the strip live in an open, developing state — half-shot, waiting for the other person — instead oF completing in one sitting.

"The strip doesn't finish when you shoot. It finishes when you both do."

That shift created a problem I wanted to solve: how do you show a strip that's only half-real, communicate waiting, and make the moment feel completed together despite the distance?

Add images in the Images property control.

Mapping the emotional arc

One async session isn't a single moment, it's a continuous curve. Plotting how it feels at every stage exposes the design target: the dip while you wait for the other person to shoot their half. Everything downstream was built to hold that dip.

Read full case study on desktop

2026 ˙⋆✮⋆˚࿔ Yinyee Ho ˙⋆✮⋆˚࿔

2026 ˙⋆✮⋆˚࿔ Yinyee Ho ˙⋆✮⋆˚࿔